Great game! ^-^
Great game! ^-^
:: Incredibly Fun! ::
Comprehend (C) = Up (1)
Transend (T) = Rotate Right (1)
Ascend (With or Without Artifact) restarts the Maze/Combo.
Whenever you hit a different dead end is the end of a Combo.
Although for future players, this might not make sense to you until (CCC), this is technically spoilers but enjoy navigating the maze on your own! I'd suggest paying close attention to the Medals sprites.
:: Concise Listing ::
1. Sword = CCC-A (*Unlocks Transcendence*)
2. Arm = CCTC-A (*Unlocks Skills 9-12*)
3. Gem = CCTTCTC-A (*Unlock Enhanced Skills*)
4. Loop = CCTTTCCT-A (*Unlocks Autoclicker*)
5. Claw = CCTTTTCTT-A (*Supply training costs are waivered*)
6. Hammer = CCTTTCTCTCCC-A (*Progress training costs are waivered*)
7. Ending = CCTTTCTCTCCT-A (Ending.)
1-4 provided by Epic265 6-7 by I EAT GRAPES.
Theoretically this allows for an infinity maze, or a much larger maze of combinations. This has been listed by size of Combo.
Great game! Fun, nice puzzles. Simple advice for future players: Look around before talking to people, (Everywhere) and you can move around before continuing someones message. These are both very important to keep in mind.
Especially the latter.
Talking is a free action :)
Got to the final stage with 258,441 HP! Pretty fun, minor min-maxing to achieve but someone could easily get more.
Boost + Close, and then Rally & grabbing Conquer from earth for 1/4th then 1/2th of my health as damage was crazy. However, stuck at the final stage. I've tried a few routes, defeating Power first as-is (RNG dependent with my setup) grabbing their attack, then switching Boost for Revolution to defeat The Wise so his Gravity doesn't work, then grabbing Fenrir from the final one.
Got super close. RNG-dependent 33% chance of losing.
Tried again with a slightly different strat defeating The Wise first, grabbing his hp then Power was therefore easy to Conquer, then grabbed Fenrir...and lost again.
SO! Fun game, The Almighty is where my adventure draws to a close.
If I try again:
- Replacing Boost with the ability which divides by 10, for more consistency on this stage where I'm throwing boost out anyways.
- Minorly different order of operations who I fight.
- Grabbing Gravity as soon as possible instead. Same HP deal, but more effective if I steal The Wise's HP. The Wise has no useful skills by this point (Close is superior because you can heal with the lesser enemies to full HP in this stage) so grabbing his health, then The Powerful's attack for The Blighted seems useful.
Final Set-up SEEMS to be:
The Powerful's Attack
Fenrir
(Close/something else maybe?)
Fenrir is necessary for the final boss, yes :) thanks for making it this far! (also the game saves automatically so you can probably xontinue where you left off)
So! Great game, incredibly fun as I remember playing. However: Half my equipment vanished, first time my entire game reset when I was super far in...also the equipment was not recently equipped so it wasn't some rollback issue.
However despite that and the lag, if you can bear with that its a great game.
Amazingly fun game. ^-^ Tried a few days ago, accidently reset after a 100%. Retrying now!
Excellent Game! ^-^
Lost a few matches at first, decently easy game.
Great pacing, extremally re-playable. Would suggest adding an 'info' button, as for some time I wasn't aware you could click & drag over a unit to the shop in order to sell them.
Few notable bugs: I've acquired every upgrade besides the final one, as have others found this to be a notable issue. For players reading this, get every upgrade besides the Mimic. It's also frozen at one point where neither my units nor the enemy attacked one another...had to forfeit/restart.
Recommendations for Players:
- Wild/Multi Attack is crazy, insanely good.
- Leave space in your party for Occult to trigger.
- Herald Units are amazing early game; keep two for the bonus, then four.
- Takes three to fuse, worthwhile upgrading a unit unless you are 1 off a set.
- Zoom out to 80% in your browser, makes it much easier to view
- When you are Max Level Eight, Dragons are great for the excess slots you'll have.
For developer:
- Please fix the previously mentioned bugs.
- For Occult, I'd suggest if the acquired units went into the 'Extra Unit' Area, so the actual effect works with a full team.
Age 20
Joined on 8/7/20